Atlas is real time volumetric 3D editor and rendering engine. It combines the power and ease of voxels with image quality of regular mesh based models.
Main Features:
    - Real-time editing of terrain with arbitrary topography
    - Asset insert system
    - Procedural and bitmap generating of terrain
    - 3D VR mode for Google Cardboard
    - Transvoxel™ Algorithm (advanced marching cubes)
    - Deferred and forward lighting paths
    - Fog simulation
    - Real-time light and shadow
    - Import and manipulation with models (currently only .obj meshes are supported)
    - Seamless transition between terrain materials with bump-mapping
    - Support for GNU/Linux, MS Windows and Android
    - Rendering back-end for OpenGL 3.0, ES 2.0 (forward rendering only) and ES 3.0
Notice:
    - OpenGL ES 2.0 rendering back-end does not support rendering of fog or shadow.
    - Map can be up to 256w*256h*256d blocks in size.
    

